FOVEA Basic No Annual Cost – Start today!
FOVEA Freelance (Single User) Adds:
FOVEA Pro (Single User) Adds:
FOVEA Team Adds:
From: $0.00 / year
FOVEA supports a variety of common 3D model and texture formats, making it easy to bring existing assets into your workflow. Designers can turn everyday 3D models into dynamic, reusable assets that can be configured and published for multiple platforms.
Supported Import Formats:
Application Exporters:
FOVEA allows users to assign and adjust materials during the asset configuration process to ensure they translate correctly across supported outputs. Materials can be mapped and optimized to maintain visual consistency when exported to different rendering engines. This helps reduce the need for manual adjustments after the asset is imported into a target platform.
Yes. One of FOVEA’s primary capabilities is enabling a single asset to be published for use across multiple visualization tools. By preparing platform-specific outputs from one configured model, users can maintain a consistent asset library while supporting different rendering engines used across a team or project.
Assets from the Marketplace can be added to a user’s library and used directly within their visualization workflows. These assets are prepared to work within the FOVEA ecosystem and can be published into supported output formats alongside custom assets. This allows teams to quickly expand their libraries without building every model from scratch.
FOVEA can be used as a standalone platform to create, configure, and publish 3D assets for multiple visualization formats. However, it can also integrate with AVAIL to enhance asset management and distribution across teams. When used together, FOVEA handles asset creation and publishing, while AVAIL helps organize, search, and deliver those assets directly into design applications and workflows.
FOVEA offers licensing tiers that determine access to publishing capabilities, asset management features, and Marketplace content. A basic tier allows users to explore the platform and begin building assets, while higher tiers provide expanded functionality and access to additional resources. Licensing is designed to support both individual creators and teams managing shared asset libraries.